fiery-rabbit:

Inspired by this beauty.

(…I’m having troubles with the roof though… the second story looks awful with the walls down, and the left half of the roof doesn’t even disappear!)

Wow, it looks great! That one is one of my favorites, for sentimental reasons :)

International adventures!

So I’ve just started vacation, spending about a month in India and Nepal. It’s just a personal trip, bumming around and visiting family, so I’ll probably still be playing. But Internet access is not always reliable and I don’t know how much I’ll feel like posting, so this is a “just so you know” that things might be slow around here for a few weeks. I’m still here though, checking messages and of course seeing what all of you awesome people are up to!

farfallesims:

fakehousesrealawesome:

cylasims3smallhomes reblogged your photo and added:

Interesting observations. From builders I have…

After messing around in the game for a few hours, it does seem to me that Build Mode was deliberately made to be more accessible to people who didn’t necessarily enjoy building in the…

this pretty much sums up my feelings. the game is still fun, still ridiculously playable, and incredibly accessible—but i’ve gotten an idea, opened the game up to try to build it, discovered i couldn’t, and closed it down again about ten times in the last couple days. every session i discover something new that i can’t do. as much as i understand and appreciate what the new system does for people who suck at building, it’s shitty that builders got so shafted this time around.

but that said, there’s still a chance we’ll see added functionality in later updates. both ts2 and ts3 threw in build mode conveniences that weren’t in base game that were pretty exciting, so there’s definitely precedent. fingers crossed!

also despite my complaints i’m still never going back to ts3 because ts4 is just runs too goddamn well. i’ll take not being able to do something because it wasn’t built in over not being able to do something because THE GAME RUNS LIKE A FLOPPY FUCKING BONER AUGH TS3

Yep yep, remaining optimistic about possible building goodies added in future patches. And you’re right that the game is ridiculously playable. I’m not even mad about the build stuff, because I’m having so much fun just playing the game as it is. 

Also:

THE GAME RUNS LIKE A FLOPPY FUCKING BONER 

AHAHA. Actually super accurate though…

Anonymous asked:
"I tried to update to bootcamp 4 but it is an exe file and I can't open it on my mac so how can I upgrade it?"

Update to Boot Camp?? You don’t need to update anything with Boot Camp; it’s already on your Mac. I can help if you’re having issues but not on anon—I don’t want to spam other people’s dashboards with asks.

Anonymous asked:
"Please please please make houses for sims 4! I suck at building like so bad and I've been hoping you'd get the game. Who cares if there are only a few lots the lots suck and need to be upgraded. Pleaaaase?"

Haha, thanks. I may share something later, but I’ve been pretty pleased with the pre-existing lots this time around. I think I will have to start a new empty save and get some more room for building. The only thing I’ve made so far is the house I posted a picture of, which I did for my first Sim so I could start playing, and it’s nothing special.

assorted replies

fiery-rabbit replied to your post “TS4 building reply”

..that house you linked looks amazing! o_0

Thanks! I’m fond of that one too. I built it for a recent generation of my legacy family.

twerkfurcats replied to your post “TS4 building reply”

That’s what I do! I have 2 neighborhoods to just build lots on. I wish the build mode didn’t have it to where everything had to be a foundation if you’d already selected it (like the wall heights). I still love it though.

Yes, I agree. It’s extraordinarily convenient to add and remove foundation with the slider, but I also wish we could have a foundation-less shed or playhouse on the same lot as a home with foundation.

nativeafua replied to your post “TS4 building reply”

as someone who hates build mode and plays only for CAS, I actually agree and feel bad for ppl who love build mode :P I’m glad you’re still taking a stab at creating though

Yep even with the few areas I’m critical about, I’m looking forward to experimenting more with the build stuff. And besides, I’m having SO much fun with the actual gameplay so I’m not disappointed with the game as a whole. If I was more into CAS and Sim-making I’m sure I would be having 10x the fun though!

tomboytechnology answered to your photo “This is the first and only thing I’ve built in TS4, and I have mixed…”

Even with the lack of current free lots I know I’ll be downloading other’s builds, just because they look better than some of the base stuff

Makes sense. I’ve been pleasantly surprised by the pre-existing lots in TS4 though; the ones I’ve looked at it weren’t as bizarre as the ones we got in TS3.

januallysims replied to your post “Are you going to be creating houses for Sims 4?”

i really hope you do build and share a few cause your houses are always amazing

Thank you! If/when I make something to share I will mention my name on the Gallery, as that seems to be the usual way of sharing lots at the moment.

twerkfurcats replied to your post “WCIF TS4 default replacement hair color?”

Opps! Just kidding, ahaha. Hers are defaults! Those are the ones I always use so far. :D TSR just updated with a TS4 section, though.

twerkfurcats answered your question “WCIF TS4 default replacement hair color?”

I like missparaply’s recolors the most! I haven’t found a decent default replacement though :(

Thanks for the link! They don’t seem quite as Maxis-match as I would like, but good tip about TSR :)

TS4 building reply

cylasims3smallhomes reblogged your photo and added:

Interesting observations. From builders I have…

After messing around in the game for a few hours, it does seem to me that Build Mode was deliberately made to be more accessible to people who didn’t necessarily enjoy building in the previous games. That’s mostly a good thing: building in TS3 is not intuitive at all, and there were lots of things that should have been easy but required fiddling about with CFE to accomplish. I think that there are a lot of people with TS3 for whom building is not the primary draw, but who still want nice houses for their Sims, and were frustrated by the hoops you had to jump through just for attics, or friezes, or higher foundations, etc. So I see TS4 Build Mode as a solution for that, and I think that’s a good thing.

But on the other hand, as someone who has always spent more time building than playing with the Sims, some of those changes feel like they’re taking away options that should have been there for people who cared to use them. For instance: I like being able to change the wall height, but I want to add height to just my first floor so that the roof sits higher too. And I like that siding automatically adds edging, but I want to be able to place those manually in the middle of a wall section to create exterior patterns like this. I could do that in TS3, but apparently not TS4. 

Re: the number of lots and feeling like it’s not worth building stuff to share: Yeah, that’s disappointing to me as well. I really like sharing my builds for TS3, but it just doesn’t seem like that would be very useful in TS4. (I should note, though, that the relatively small number of lots doesn’t bother me at all while actually playing the game.)

But I’ll emphasize that there are many fantastic new features in Build Mode that I am very pleased to see—for instance, the ability to add little decorative details like spandrels and roof trim is a huge plus in my book. I may start bulldozing and rebuilding some/all of the lots in my game. I might be less conservatively enthused after I’ve tried building more and in more styles.

This is the first and only thing I’ve built in TS4, and I have mixed feelings about Build Mode so far. I don’t like the system of dropping down rooms and pulling the walls to manipulate them. I feel like it wants you to plan the layout as you go, but when I build I always think about the exterior first and do the layout last. It just feels awkward to do it backwards. I also really miss the numbers that count out the walls and room sizes, because I use those when thinking about window and door placement; it’s annoying to count them out myself. But I haven’t yet explored the entirety of the Build/Buy catalogs so I’m sure it will feel less awkward once I’m more familiar with it.
What I really like are the options for different foundation heights and styles, the spandrels, shifting window height, variable wall height, color and thickness options for roof trim, different trim and roof patterns for individual roof sections, and just the roofing system in general. Being able to move whole rooms is also very handy: this house originally ended at the right edge of the porch, so I moved the whole thing over a couple tiles to make room for a new kitchen. Speaking of kitchens, the single thing I was most enthralled with was definitely the options for counter and cabinet styles! Just behind that was a combination of related features: you can build around Sims and they automagically move themselves with the room, you can enter Build Mode from Manage Worlds without going into Live Mode, and depreciation doesn’t take effect until you exit Build Mode. Awesome!
I have to say though, I don’t really see much point in building stuff to share. There are so few empty lots to begin with, and not even that many lots in general. It doesn’t seem like people will need new lots to fill the world, like it was in TS3.
Miscellaneous notes: can I manually place wall treatments with siding/quoining? I tried one wall style with quoining that didn’t properly add itself to some of the outside corners. Why don’t the windows all have one and two-tile orientations? Not as in the width of the windows, but whether they are oriented on one or two tiles. Unless I’m missing something?

This is the first and only thing I’ve built in TS4, and I have mixed feelings about Build Mode so far. I don’t like the system of dropping down rooms and pulling the walls to manipulate them. I feel like it wants you to plan the layout as you go, but when I build I always think about the exterior first and do the layout last. It just feels awkward to do it backwards. I also really miss the numbers that count out the walls and room sizes, because I use those when thinking about window and door placement; it’s annoying to count them out myself. But I haven’t yet explored the entirety of the Build/Buy catalogs so I’m sure it will feel less awkward once I’m more familiar with it.

What I really like are the options for different foundation heights and styles, the spandrels, shifting window height, variable wall height, color and thickness options for roof trim, different trim and roof patterns for individual roof sections, and just the roofing system in general. Being able to move whole rooms is also very handy: this house originally ended at the right edge of the porch, so I moved the whole thing over a couple tiles to make room for a new kitchen. Speaking of kitchens, the single thing I was most enthralled with was definitely the options for counter and cabinet styles! Just behind that was a combination of related features: you can build around Sims and they automagically move themselves with the room, you can enter Build Mode from Manage Worlds without going into Live Mode, and depreciation doesn’t take effect until you exit Build Mode. Awesome!

I have to say though, I don’t really see much point in building stuff to share. There are so few empty lots to begin with, and not even that many lots in general. It doesn’t seem like people will need new lots to fill the world, like it was in TS3.

Miscellaneous notes: can I manually place wall treatments with siding/quoining? I tried one wall style with quoining that didn’t properly add itself to some of the outside corners. Why don’t the windows all have one and two-tile orientations? Not as in the width of the windows, but whether they are oriented on one or two tiles. Unless I’m missing something?

Anonymous asked:
"How did you install Windows 7 on a 2009 Mac, I thought boot camp on those could only handle xp... ? Are you on mountain lion? Sorry for all the questions ..."

No I’m on Mavericks, but that doesn’t make a difference. This chart tells you which version of Boot Camp and Windows will work on your Mac. The models from 2010 onwards support Boot Camp 5, which means you could install Windows 8. Mine only supports Boot Camp 4, so I had to use Windows 7.

Anonymous asked:
"Hi! My English knowledge is not good enough to understand what you mean in the explanation part so that I don't understand whether houses require expansion pack or not? See you!"

I have all expansion packs and I don’t usually keep track of what EP items I use while building. If you don’t have all EPs you may have to replace missing objects.

Anonymous asked:
"Are you going to be creating houses for Sims 4?"

Maybe. I have mixed feelings about TS4 Build Mode so far, but I haven’t yet explored all the build/buy items anyway and I’ve only built one house. I’m occupied with playing for my own amusement at the moment.

Anonymous asked:
"What Mac do you have and what windows have you installed?"

I have a mid-2009 MacBook Pro and I’m running Windows 7.

WCIF TS4 default replacement hair color?

Well I finally wrestled Windows into submission, installed it via Boot Camp, and got my hands on TS4.

So I remember seeing something on my dash a while back—default replacement hair colors. I can’t recall if the texture was different or just the colors, but I remember that they stood out because the blonde tones were very different. In particular, the really brassy blonde color was changed to something more reasonable.

Does that ring a bell for anyone who can help me out with a link?

5,000 Followers Gift: Sensible Starters - Part Two

Part One here.

The other day I looked at the number of people who follow this blog and it made me feel all warm and fuzzy that so many of you guys like to look at all this crap I make. So I decided to finish up part two of my starter home series—a project so long overdue I was starting to hope that people had forgotten about part one! I also think these are much better than the first ones, so I hope you like them too.

These lots are all starters—as in, less than $16,500 furnished. I prefer my starters to be big on space and short on furnishings, so I don’t have to move my Sims as soon as their household starts growing. So these are all very sparsely furnished, with everything you need to keep your Sims motives up and nothing more. 

May use items from any/all EPs. All lots use the following custom content; the roof specific to each lot is listed separately under the details (no CC included in the download):

The Allard

  • 20x20 lot
  • $16,094 | $14,134
  • 2 bd/1 ba

The Pryor

  • 20x20 lot
  • $16,066 | $14,111
  • 2 bd/1 ba
  • White Trim_Green6 roof by tammy_trauma (no longer available for download; substitute with QBUILDERZ’s green slate roof if you don’t have it)

The Milton

  • 20x20 lot
  • $14,262 | $13,103
  • 2 bd/1 ba
  • Hana_Roof_Blue_7 by tammy_trauma (no longer available for download; substitute with QBUILDERZ’s blue slate roof if you don’t have it)

The Dorsey

  • 20x20 lot
  • $16,434 | $15,482
  • 3 bd/1 ba (only one bedroom furnished with a bed)

DOWNLOAD HERE